Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Blog Article
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent.Additionally, the environment is click here partially observable due to the fog of war.In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war.
In order to cope with the uncertainty existing in these games, we design a Bayesian network whose parameters are learned from an unlabeled game-logs dataset; so it does not require a human expert’s knowledge.We evaluate our model on StarCraft which is considered as a unified test-bed in this domain.The model is compared with that proposed by Synnaeve and Bessiere.
Experimental results on recorded games of human players show that the proposed here model can predict the opponent’s future decisions more effectively.Using this model, it is possible to create an adaptive game intelligence algorithm applicable to RTS games, where the concept of build order (the order of building construction) exists.